Recent Movie Reviews


Rare At E3 Rare At E3

Rated 4.5 / 5 stars

Can we jailbreak Rare? Pls? I want a Banjo Kazooie to be good again...
But seriously, I find it astonishing that Rare hasn't made a game from any of the best and greatest IPs (lets just completely ignore Nuts and Bolts). I hope they make another platformer like old times.
Btw, great job on the flawless voice acting.



Sonic: Too Fast? Sonic: Too Fast?

Rated 3.5 / 5 stars

Actually, his death should be in 2006, when Sonic the Hedgehog 2006 came out.



VO Home Studio : Space VO Home Studio : Space

Rated 5 / 5 stars

This is why I love u RicePirate; not only are you awesome, you help other people become awesome too. I tried voice acting once; horrible failure, but this video is very informative (and hilarious) to teach you the difference, and how to improve. I'll stick with programming, where I'm good (or at least decent.)


Recent Game Reviews


Star Drops Star Drops

Rated 4.5 / 5 stars

Good art, Great backstory, and smooth gameplay with a nice soundtrack.
My only complaint is that it was quite short. Finished in 15 rounds.



Back to Alien Party Back to Alien Party

Rated 3 / 5 stars

Ok I guess...

Unfortunately, I didn't enjoy this game that much- because I felt the problems weighed it down too much. It was good, but not enough that I felt the need to finish it.
Firstly - the game lags- annoyingly. Of course you had the decency (I don't blame u for this though) to remove quality options, so I can't tell if its my computer or bad coding. But the game lags, and that's a problem.

Secondly- Invisible objects. I first noticed this when I hit a balloon going up, and then wasted all my fuel ramming into the balloon over and over again. This silly 'invisible' objects rule applies to everything except money, and I do feel it breaks the game completely; if you remember where things are you can double collect them, and everything else gets 'multiple hits' on you. It looks like things were made invisible instead of being removed, which is a big no-no.

Third - Power-ups. Now I invested in money, engines, battery and air resistance, so everything else is zero while those are about 1/2 way or 4/5, yet I cannot reach even the 2/5 of the way. Unless your powerups rise exponentially, (which by the battery increases of 1 I doubt) I don't see any realistic way I can finish the game without some serious luck. Which is why I stopped.
Those were my three main gripes, and without them the game would WORK perfectly. The graphics are great and the sounds are great. But overall, I don't know. Although I think the idea was a good concept, I don't see it implemented in the story (there are no humans at the party) and frankly, the game doesn't seem to fit it. I don't feel any reason to finish playing for fun, other than the OCD will to complete the game. Its a good game, but it needs a bit more than that.



Chuck the Sheep Chuck the Sheep

Rated 3.5 / 5 stars

Just one thing...

This really is a great game: good enough to spar with other games of this genre like Learn To Fly, Flight and Burrito Bison. However, it's missing one very crucial thing, actual velocity.
Now, lets not go all 'physics' up in here, but velocity is speed, no? Things going up slow down, while things going down speed up? That's pretty basic right? But this game lacks that. The controls are the same as any other flight game, but they only control height, even though the 'engine' is attached to the back, pressing up only increases my height not my forward speed!?!? So what determines the forward speed, or x? Time. It seems that your speed increases the longer you are flying. Now that doesn't make any sense.
I'm not claiming the game is broken because of this; I still finished and slightly enjoyed it. But it took me out of the experience. When trying to get 'above 20MPH' I can't speed up by going down; I just... keep going right. Or this weird scenario: I broke my fuel tank but not my wings or boosters. Now with no fuel tank my 'speed' is 0 but I can still boost, so I do so... and when the boost finishes, my speed dips below 0. I assume that 'boosting' adds to your 'speed' then subtracts from your speed. So clearly 'speed' in this game is completely arbitrary and doesn't model the real world in the slightest.
I can't understand why basic speed and velocity would be looked over in a flight game. How can I fly when I can't even control how I moving on the x axis??? If you haven't noticed that while playing the game, then good for you! Then it doesn't really affect the gameplay as much as I thought. But if I can't 'fly' properly, then it doesn't matter how good the game system is; its not flying.


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